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301 Ways to Have Fun at Work
Price: $17.95 USD
301 Ways to Have Fun at Work is a definitive book on how to have fun in the work environment. The authors present over 300 real-life examples of what individuals and companies are doing to create an atmosphere of fun in the workplace that can be replicated by anyone who works in any size or type of organization.

Hemsath and Yerkes offer ideas for instilling an element of fun into a range of business functions-from office environment, to meetings, training, communication, hiring, recognition, team building, and "simple acts of fun." They show that creating a fun atmosphere in the workplace increases productivity and morale and has a positive effect on the bottom line. Most importantly, they give readers the tools to have more fun at work, no matter where they work, or what position they're in.

Dave Hemsath and Leslie Yerkes have long believed that work need not be bland and boring, and that a fun workplace is truly more productive than a dull one. To check their theory, they asked successful businesspeople worldwide if fun played a part in their corporate culture--and, if so, how it was actually manifested in everyday life. 301 Ways to Have Fun at Work is their lighthearted compendium of the most useful and creative replies.
Author: Dave Hemsath
Author: David Hemsath
Publisher: Berrett-Koehler Publishers
Bamboo Fun (Small) Black Tablet with Pen, Mouse & Graphics Software
Price: $99.99 USD
Now there's a simple, easy, and fun way to harness your creativity. Bamboo Fun makes your computer your canvas, allowing you to freely express yourself by simply touching the pen tip to the tablet. Touch up digital photos, draw by hand, create artwork and paintings, and even write in your own handwriting. Bamboo Fun includes full editions of valuable creative software to help get your creative juices flowing. Edit photos with Adobe Photoshop Elements, create artwork with Corel Painter Essentials, and apply photo effects with Nik Color Efex Pro. Bamboo Fun works with any software, and is the perfect mate to those software applications with special features and tools that are designed to be used with a pen. Tablet Size - 8.4 W x 7.3 D x 0.3 H , active area is 5.8 W x 3.7 D
Publisher: Wacom
Fun
Price: $13.96 USD
The major labels have finally figured out that while extremely uneven homemade tapes sound like crap as demos, they can come off as pure eccentric brilliance when released commercially. So goes the story of Daniel Johnston: two-track loser in Slackertown U.S.A. (Austin, Texas) since 1980, when he began releasing a continuous stream of songs on cassette via his own Stress Records and small indies like Shimmy Disc. All the while he cultivated a small but important following that included a Cobain and a Vedder, plus friends like Mo Tucker and Jad Fair. Now, just in time for his first major-label release, Johnston is a certified underground legend. Admittedly, Fun is not a very major-sounding major-label record. It runs low on overdubs and slick production, with accompaniment that at times consists of only one instrument--a cello, a tinny guitar, a cheap keyboard plunked at random--or nothing at all. On children's songs like "Happy Time," Johnston sounds like Ween doing Jonathan Richman as he recalls "the Kool-Aid flowing like wine" in a voice so whiny, thin, and seemingly unaffected it ends up sounding distractingly affected. The naive pose he assumes on record gives him license to write awful rhymes like "I love that girl so much / I can't get enough of her touch"; we are to understand that it's not so much bad writing as it is an ironic parody of bad writing. But while Johnston's idiosyncrasies are times grating, he means no harm. In fact, his songs are nearly always memorable--and at times unforgettable. So all is forgiven. And if it turns out Johnston is truly the spaced-out geek he plays on Fun, he may well have earned his rep as a creative genius. --Roni Sarig
Publisher: Atlantic / Wea
At Least I'm Not As Sad (As I Used To Be)
Publisher: Nettwerk Productions
Fun Roller
Roll out the fun! Just inflate this heavy-duty 36" diameter polyvinyl wheel and younger kids will spend hours rolling, crawling, and playing in it. Brightly colored balls roll around inside the tube, adding delightful sights and sounds. Inflate with our electric air pump (sold separately). Maximum capacity 80 lbs. Inside tube 26" diam. (Age 3-9)
Publisher: Back to Basics Toys
Fun Is a Feeling
Price: $15.95 USD
Find your fun! "Fun isn't something or somewhere or who. It's a feeling of joy that lives inside of you."
Author: Chara M. Curtis
Publisher: Illumination Arts Publishing Company
Freakeys - Fun Monster Key Covers
Remember these wiggly, giggly finger-puppet monsters from your childhood? Fred does and hes brought them back as handy key covers. Dont be afraid of FreaKeys - their jiggling antics are all part of the fun. 6 colorful styles are all packed together so they can wiggle when you give them a shake! New and in original packaging.
Publisher: Worldwide Fred
Wonka Lik-m-aid Fun Dip Tropical, 1.5-Ounce Packages (Pack of 48)
Publisher: Wonka
Corelle Livingware Corelle Fun Packs, Winter Frost White
Price: $24.90 USD
You'll be more than ready to entertain during the big game with this 5-piece snack set. Including a large, 2-quart serving bowl and four individual 28-ounce bowls, this set will have you and your party guests chit-chatting over chips and preening over pretzels well into extra innings. The bowls are a crisp, clean white and look good with nearly any other serving item or table cloth.

Made of Corelle's Vitrelle triple-layered glass, the pieces are safe for use in the microwave, oven, and dishwasher. The manufacturer warranty covers cracks, break, chips, or stain for three years from the date of purchase. Buy this as a stand-alone set or coordinate with other items from the Winter Frost pattern for a kitchen full of dignified elegance. --Jeff Dalto

What's in the Box
1 serving bowl, 4 individual bowls. 5 pieces total.

Publisher: Corelle
Theory of Fun for Game Design
Price: $22.99 USD
Authored by Raph Koster, Chief Creative Officer of Sony Online Entertainment, this brilliantly illustrated book is a storyboard filled with inspirational ideas for all designers. As Will Wright (co-creator of SimCity 2000 and SimCopter) states in his foreword, "Raph forages across wide intellectual landscapes and then returns to share what he’s discovered with the rest of us…. He has filtered out a treasure trove of useful and relevant nuggets from a career’s worth of his own research."

A Theory of Fun for Game Design features a novel way of showing interactive designers how to improve their designs to incorporate the highest degree of fun. This book will truly inspire and challenge game designers, as well as artists and designers from all segments of the industry. The unique format of A Theory of Fun, with engaging text and thought-provoking illustrations, will ensure that this book becomes a classic text for designers. Already endorsed by major players in the gaming world – such as BoingBoing, Noah Falstein, and Henry Jenkins of MIT – A Theory of Fun covers such essential topics as:

• Why some games are fun and others boring • Why making a game too hard—or too easy—is a mistake • Why games have to balance deprivation and overload, order and chaos, silence and noise • The difference between designing content and creating an experience • Why both adults and children like to play games • How playing a game and learning are connected • The ethics of entertainment

Author: Raph Koster
Publisher: Paraglyph
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