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A perfect game for beginning readers. Kids love the scramble to build words! Phonics practice comes naturally when kids attempt spell their own words from letter tiles. Who "Gnu" learning could be this much fun! A winner of 3 Awards of Excellence: iParenting Media's Excellent Products Award, 2006 The National Parenting Center's Seal of Approval, 2006 Canadian Toy Testing Council 2 Star Award The object of the game is to spell more three-letter words than the other players. Word-Starter cards which have one letter and two blanks are spread out for everyone to see. Players slide the clever Letter Getter to magically reveal two letter tiles. At the same time, players must look at these tiles and try to make three-letter words by filling in the blanks on the Word-Starter cards. The player with the most three-letter words when all the tiles run out wins! Building your vocabulary is three times more fun with What's GNU? The three-letter word game that spells FUN. Ideal for Beginning Readers Phonics in a Format Kids Love Builds Vocabulary & Assists in Speech Development 36 Word-starter Cards 72 Letter Tiles 2 to 6 Players Dimensions: 8 inches x 10.5 inches x 3.5 inches Ages 5 to 8
Publisher: ThinkFun
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GNU/Linux is the Swiss army knife of operating systems. You’ll find it in the smallest devices (such as an Apple iPod) to the largest most powerful supercomputers (like IBM’s Blue Gene). You’ll also find GNU/Linux running on the most diverse architectures, from the older x86 processors to the latest cell processor that powers the PlayStation 3 console. GNU/Linux Application Programming, Second Edition gets you up and running developing applications on the GNU/Linux operating system, whether you’re interested in creating applications for an iPod or a Blue Gene. This completely updated edition covers all the necessary tools and techniques with many examples illustrating the use of GNU/Linux APIs. Split into fi ve distinct parts, the book covers GNU tools, topics in application development, shells and scripting, debugging and hardening, and introductory topics, including the fundamentals of virtualization. See why thousands of programmers have chosen GNU/Linux Application Programming to teach them how to develop applications on the GNU/Linux operating system!
Author: M. Tim Jones
Publisher: Charles River Media
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If you need assistance Please call (413)746-4144 Or email info@coloradoskioutlet.com
Publisher: Gnu
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Publisher: Gnu Foods
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The utility simply known as make is one of the most enduring features of both Unix and other operating systems. First invented in the 1970s, make still turns up to this day as the central engine in most programming projects; it even builds the Linux kernel. In the third edition of the classic Managing Projects with GNU make, readers will learn why this utility continues to hold its top position in project build software, despite many younger competitors. The premise behind make is simple: after you change source files and want to rebuild your program or other output files, make checks timestamps to see what has changed and rebuilds just what you need, without wasting time rebuilding other files. But on top of this simple principle, make layers a rich collection of options that lets you manipulate multiple directories, build different versions of programs for different platforms, and customize your builds in other ways. This edition focuses on the GNU version of make, which has deservedly become the industry standard. GNU make contains powerful extensions that are explored in this book. It is also popular because it is free software and provides a version for almost every platform, including a version for Microsoft Windows as part of the free Cygwin project. Managing Projects with GNU make, 3rd Edition provides guidelines on meeting the needs of large, modern projects. Also added are a number of interesting advanced topics such as portability, parallelism, and use with Java. Robert Mecklenburg, author of the third edition, has used make for decades with a variety of platforms and languages. In this book he zealously lays forth how to get your builds to be as efficient as possible, reduce maintenance, avoid errors, and thoroughly understand what make is doing. Chapters on C++ and Java provide makefile entries optimized for projects in those languages. The author even includes a discussion of the makefile used to build the book.
Author: Robert Mecklenburg
Publisher: O'Reilly Media, Inc.
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Publisher: Gnu
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If you need assistance Please call (413)746-4144 Or email info@coloradoskioutlet.com
Publisher: Gnu
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Publisher: Gnu Foods
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The promise of having control over their environment draws programmers to UNIX. It offers powerful tools for the initiated within an operating system that can be customized and tuned in almost unlimited ways. Programmers use UNIX because it lets them do what they want. And they like to see the source code for the software they work with. So it's no surprise the most popular programming tools on UNIX are free. They're easy to get, easy to customize, and better than many tools put out by vendors. They also offer a great deal of power. And the source code is publicly available. This book and CD combination is a complete package for programmers who are new to UNIX or who would like to make better use of the system. The tools come from Cygnus Support, Inc., and Cyclic Software, companies that provide support for free software. The tools on the CD include:
One of the great benefits of Unix is the vast array of free and inexpensive software tools that are available for the platform. Programming with GNU Software provides an overview of how C and C++ programmers can use some of these tools: the source-code editor Emacs, the gcc compiler, gdb debugger, gprof profiler, and the RCS version-control system. The book offers a quick-paced tutorial that, unlike some introductions to Unix tools, is particularly focused on the needs of C programmers.
Author: Andy Oram
Author: Mike Loukides
Publisher: O'Reilly Media, Inc.
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What's Gnu' It's a three-letter-word race game that spells F-U-N. The object of the game is to spell more three-letter words than the other players. Up to 36 Word-Starter cards, which have one letter provided and two blanks, are spread out for everyone to see. Players slide the clever Letter Getter to magically reveal two letter tiles. Kids then must look at these tiles and try to make three-letter words by filling in the blanks on the Word-Starter cards. The player with the most three-letter words when all the tiles run out wins. Building your vocabulary is three times more fun. For 2 to 6 players.
Publisher: Think Fun
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