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The Rough Guide to Videogames 1 (Rough Guide Reference)
Price: $21.99 USD

The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.

Author: Kate Berens
Author: Geoff Howard
Author: Rough Guides
Publisher: Rough Guides
Speed Racer: The Videogame
Price: $19.99 USD
Speed Racer returns for his 2nd year of racing and this time the illustrious World Racing League Cup is up for grabs. Who will be the fastest, most cunning racer to win is unknown. Watch out for Cannonball Taylor who has revenge on his mind.
Publisher: Warner Bros
Videogames and Art (Intellect)
Price: $55.00 USD

From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books devoted to the study of videogame art, featuring in-depth essays that offer an unparalleled overview of the field.

            The distinguished contributors range broadly over this vast intellectual terrain, positioning videogame art as a crucial interdisciplinary mix of digital technologies and the traditions of pictorial art. They examine machinima and game console artwork, politically oriented videogame art, and the production of digital art; they also interview prominent videogame artists about their work. Rounding out Videogames and Art is a critique of the commercial videogame industry comprising several critical essays on the current quality and originality of videogames.

             An essential volume for our digital age, Videogames and Art will be a fascinating read for players, fans, skeptics, and scholars alike.

Publisher: Intellect Ltd
Speed Racer: The Videogame
Price: $19.99 USD
Get behind the driver's seat with this Speed Racer based on the Wachowski Brothers film with its garage of combat-ready rides and see how you fare in "car-fu style" action. Take on the role of the characters from the film, getting behind the wheels of each character's signature vehicles to experience firsthand the film's high adrenaline, combative racing style. The film itself is based on the classic series created by anime pioneer Tatsuo Yoshida. A live-action family adventure, Speed Racer follows the young racecar driver Speed in his quest for glory on and off the track in his thundering Mach 5. Choose between three different variations of the Mach 5, each one equipped with several gadgets that are unique to the car like grip tires, rotary saws, a periscope, a deflector, and auto jacks. All of the gadgets have a specific purpose. The rotary saws are used to cut down any trees that get in the way. By activating the auto jacks, the Mach 5 can jump over obstacles to discover shortcuts. Discovering the shortcuts is the key to getting the fastest times on all three tracks and mastering the Normal and Endurance modes. If you play the game well enough, you will be able to unlock new vehicles, including Racer X. Get behind the wheel and go, SPEED RACER, go!
Publisher: Warner Bros
Videogames
Price: $33.95 USD

James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Newman introduces: What is a videogame?; Why study videogames?; a brief history of videogames, from Pac-Man to Pokemon; the videogame industry; who plays videogames?; are videogames bad for you?; the narrative structure of videogames; and the future of videogames. Newman traces the battle for dominance among key players such as Atari, Nintendo and Sega, explains how new videogames are developed and produced, and outlines research into the effects of videogaming on players, challenging the popular notion that too much Playstation is bad for your health.

Author: James Newman
Publisher: Taylor & Francis
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Price: $34.95 USD
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

*Explores the gameplay, history, development, and influence of the most important videogames of all time
*Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources
*Identifies and analyzes the key concepts behind each videogame
*Features hundreds of exclusive, full-color images
Author: Bill Loguidice
Author: Matt Barton
Publisher: Focal Press
Sin and Punishment 2
Price: $49.99 USD
Publisher: Nintendo
Game Writing: Narrative Skills for Videogames (Charles River Media Game Development)
Price: $39.95 USD
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
Publisher: Charles River Media
Mirror's Edge Original Videogame Score
Publisher: E.A.R.S. (EA Recordings)
Spy Kids 3-D Game Over (Two-Disc Collector's Series)
Price: $14.99 USD
The Spy Kids are back again! This time, their trademark action is combined with the very latest digital technology and the thrill of the 3-D experience to deliver a motion picture event that pushes family fun to the next level! Secret agents Juni (Daryl Sabara) and Carmen Cortez (Alexa Vega) set out on their most mind-blowing mission yet: a journey inside the virtual reality world of a 3-D video game where awe-inspiring graphics and creatures come dangerously to life! As they face escalating challenges through increasingly difficult levels of the game, the Spy Kids must rely on humor, high-tech gadgets, and the bonds of family in order to stop a power-hungry villain (Sylvester Stallone) set on controlling the youth of the world! Also featuring familiar faces Antonio Banderas, Carla Gugino, and Ricardo Montalban in an incredible all-star cast!
The adventures of pint-sized secret agents Juni and Carmen Cortes (Daryl Sabara and Alexa Vega) continue. As Spy Kids 3-D: Game Over opens, Juni has left the spy agency and launched a career as a private detective--but when he learns that his sister Carmen has disappeared into a nefarious multi-user computer game, he agrees to go in after her, with the assistance of his grandfather (Ricardo Montalban). Three-dimensional special effects launch us into a topsy-turvy world of battling robots, souped-up motorcycle races, frogs on pogo sticks, surfing on hot lava, and much, much more. The story is even more incoherent than an actual computer game--but the movie storms along, driven by writer/director/editor/everything-else Robert Rodriguez's sheer visual enthusiasm. Featuring Sylvester Stallone, Antonio Banderas, Carla Gugino, and everyone else who appeared in the first two Spy Kids movies. --Bret Fetzer
Publisher: Dimension/Walt Disney Home Video
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