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Play all those hot, action games on your PC while keeping your hands cool. The Logitech ChillStream technology helps keep your hands cool when gaming gets really intense. Three speed settings allow you to adjust the ventilation force on the integrated fan. No matter what you play, ChillStream lets you play longer, play harder, play cooler.
The Logitech ChillStream technology helps keep your hands cool when gaming gets really intense. Three speed settings allow you to adjust the ventilation force on the integrated fan. No matter what you play, or how you game, ChillStream lets you play longer, play harder, play cooler!
System Requirements
Package Contents
Publisher: Logitech
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The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books. Author: Kate Berens
Author: Geoff Howard
Publisher: Rough Guides
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Be the ultimate world record holder. Compete in 40 different challenges based on real life world records in your quest to become a record breaker. Then post your scores online and see how you rate against other competitors around the world. The game's quick-fire action challenges can be played solo, in teams, or in competitive multi-player groups. Compete for the ultimate prize -- the chance to be listed in the official Guinness World Records book.
Publisher: Warner Bros
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From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books devoted to the study of videogame art, featuring in-depth essays that offer an unparalleled overview of the field. The distinguished contributors range broadly over this vast intellectual terrain, positioning videogame art as a crucial interdisciplinary mix of digital technologies and the traditions of pictorial art. They examine machinima and game console artwork, politically oriented videogame art, and the production of digital art; they also interview prominent videogame artists about their work. Rounding out Videogames and Art is a critique of the commercial videogame industry comprising several critical essays on the current quality and originality of videogames. An essential volume for our digital age, Videogames and Art will be a fascinating read for players, fans, skeptics, and scholars alike. Publisher: Intellect Ltd
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Get behind the driver's seat with this Speed Racer based on the Wachowski Brothers film with its garage of combat-ready rides and see how you fare in "car-fu style" action. Take on the role of the characters from the film, getting behind the wheels of each character's signature vehicles to experience firsthand the film's high adrenaline, combative racing style. The film itself is based on the classic series created by anime pioneer Tatsuo Yoshida. A live-action family adventure, Speed Racer follows the young racecar driver Speed in his quest for glory on and off the track in his thundering Mach 5. Choose between three different variations of the Mach 5, each one equipped with several gadgets that are unique to the car like grip tires, rotary saws, a periscope, a deflector, and auto jacks. All of the gadgets have a specific purpose. The rotary saws are used to cut down any trees that get in the way. By activating the auto jacks, the Mach 5 can jump over obstacles to discover shortcuts. Discovering the shortcuts is the key to getting the fastest times on all three tracks and mastering the Normal and Endurance modes. If you play the game well enough, you will be able to unlock new vehicles, including Racer X. Get behind the wheel and go, SPEED RACER, go!
This is the true film experience in your control. Race at top speeds and battle for the WRL cup as you take on your opponents Publisher: Warner Bros
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The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players.
Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere. Author: Mia Consalvo
Publisher: The MIT Press
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What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed?
In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world. Author: Heather Chaplin
Author: Aaron Ruby
Publisher: Algonquin Books
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Holy Batman! All the villains from Arkham Asylum have escaped and it's up to Batman and Robin to stop them. Play as Batman and his sidekick Robin as you build, drive, swing and fight your way through Gotham City. Then, jump into the story from the other side and play as Batman's foes. There is no rest for the good (or evil).
Play through the game in Story Mode from both the hero and villain sides Replay any level in Freeplay Mode with any characters you've unlocked. Access previously hidden areas to find additional rewards and bonus content Collect LEGO studs and special LEGO bricks throughout the game to unlock tons of extra content including special power-ups and bonus levels Publisher: Warner Bros. Interactive
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As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
Publisher: Charles River Media
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The Spy Kids are back again! This time, their trademark action is combined with the very latest digital technology and the thrill of the 3-D experience to deliver a motion picture event that pushes family fun to the next level! Secret agents Juni (Daryl Sabara) and Carmen Cortez (Alexa Vega) set out on their most mind-blowing mission yet: a journey inside the virtual reality world of a 3-D video game where awe-inspiring graphics and creatures come dangerously to life! As they face escalating challenges through increasingly difficult levels of the game, the Spy Kids must rely on humor, high-tech gadgets, and the bonds of family in order to stop a power-hungry villain (Sylvester Stallone) set on controlling the youth of the world! Also featuring familiar faces Antonio Banderas, Carla Gugino, and Ricardo Montalban in an incredible all-star cast!
The adventures of pint-sized secret agents Juni and Carmen Cortes (Daryl Sabara and Alexa Vega) continue. As Spy Kids 3-D: Game Over opens, Juni has left the spy agency and launched a career as a private detective--but when he learns that his sister Carmen has disappeared into a nefarious multi-user computer game, he agrees to go in after her, with the assistance of his grandfather (Ricardo Montalban). Three-dimensional special effects launch us into a topsy-turvy world of battling robots, souped-up motorcycle races, frogs on pogo sticks, surfing on hot lava, and much, much more. The story is even more incoherent than an actual computer game--but the movie storms along, driven by writer/director/editor/everything-else Robert Rodriguez's sheer visual enthusiasm. Featuring Sylvester Stallone, Antonio Banderas, Carla Gugino, and everyone else who appeared in the first two Spy Kids movies. --Bret Fetzer
Publisher: Dimension/Walt Disney Home Video
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