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Speed Racer: The Videogame
Price: $19.99 USD
Get behind the driver's seat with this Speed Racer based on the Wachowski Brothers film with its garage of combat-ready rides and see how you fare in "car-fu style" action. Take on the role of the characters from the film, getting behind the wheels of each character's signature vehicles to experience firsthand the film's high adrenaline, combative racing style. The film itself is based on the classic series created by anime pioneer Tatsuo Yoshida. A live-action family adventure, Speed Racer follows the young racecar driver Speed in his quest for glory on and off the track in his thundering Mach 5. Choose between three different variations of the Mach 5, each one equipped with several gadgets that are unique to the car like grip tires, rotary saws, a periscope, a deflector, and auto jacks. All of the gadgets have a specific purpose. The rotary saws are used to cut down any trees that get in the way. By activating the auto jacks, the Mach 5 can jump over obstacles to discover shortcuts. Discovering the shortcuts is the key to getting the fastest times on all three tracks and mastering the Normal and Endurance modes. If you play the game well enough, you will be able to unlock new vehicles, including Racer X. Get behind the wheel and go, SPEED RACER, go!

This is the true film experience in your control. Race at top speeds and battle for the WRL cup as you take on your opponents
Publisher: Warner Bros
Persuasive Games: The Expressive Power of Videogames
Price: $37.00 USD
Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.

Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change those positions, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and education. Bogost is both an academic researcher and a videogame designer, and Persuasive Games reflects both theoretical and game-design goals.
Author: Ian Bogost
Publisher: The MIT Press
Guinness World Records: The Videogame
Price: $39.99 USD
Be the ultimate world record holder. Compete in 40 different challenges based on real life world records in your quest to become a record breaker. Then post your scores online and see how you rate against other competitors around the world. The game's quick-fire action challenges can be played solo, in teams, or in competitive multi-player groups. Compete for the ultimate prize -- the chance to be listed in the official Guinness World Records book.

Publisher: Warner Bros
Trigger Happy: Videogames and the Entertainment Revolution
Price: $13.95 USD
The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.
Steven Poole's substantial examination of the world inside your console combines an exhaustive history of the games industry with a subtle look at what makes certain kinds of games more engaging than others. For example, what works in which genres--the RPG (role-playing game) versus the god game--and the relationship of video games to other forms of media.

A writer and composer, Poole makes the case that video games--like films and popular music--deserve serious critical treatment: "The inner life of video games--how they work--is bound up with the inner life of the player. And the player's response to a well-designed video game is in part the same sort of response he or she has to a film, or to a painting: it is an aesthetic one." Trigger Happy is packed with references not just to games and game history but also to writers and theorists who may never have played a video game in their lives, from Adorno and Benjamin to Plato. At times this approach verges on the pedantic, dwelling at length on points that will seem obvious to serious gamers ("We don't want absolutely real situations in video games. We can get that at home"; "The fighting game, like fighting itself, will always be popular"). Nonetheless, Poole's book may be favored bedside reading for both the keen gamer and the armchair philosopher looking to understand this cultural phenomenon. --Liz Bailey, Amazon.co.uk

Author: Steven Poole
Publisher: Arcade Publishing
Logitech ChillStream Gamepad for PC (963435-0403)
Price: $39.99 USD
Play all those hot, action games on your PC while keeping your hands cool. The Logitech ChillStream technology helps keep your hands cool when gaming gets really intense. Three speed settings allow you to adjust the ventilation force on the integrated fan. No matter what you play, ChillStream lets you play longer, play harder, play cooler.
The Logitech ChillStream technology helps keep your hands cool when gaming gets really intense. Three speed settings allow you to adjust the ventilation force on the integrated fan. No matter what you play, or how you game, ChillStream lets you play longer, play harder, play cooler!

     
           
ChillStream  technology
Helps keep your hands cool during intense gaming sessions.
  Soft rubber grips
Enjoy superior comfort and better gaming control.
  High-performance analog sticks and triggers
For enhanced speed and precision.
 

System Requirements

  • PC with Pentium processor or compatible
  • Windows 2000, XP, or Vista
  • Available USB port

Package Contents

  • Logitech ChillStream controller
  • User guide
  • 1-year limited warranty
Publisher: Logitech
Cheating: Gaining Advantage in Videogames
Price: $35.00 USD
The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players.

Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.
Author: Mia Consalvo
Publisher: The MIT Press
The Rough Guide to Videogames 1 (Rough Guide Reference)
Price: $21.99 USD

The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.

Author: Kate Berens
Author: Geoff Howard
Publisher: Rough Guides
Guinness World Records: The Videogame
Price: $29.99 USD
Be the ultimate world record holder. Compete in 40 different challenges based on real life world records in your quest to become a record breaker. Then post your scores online and see how you rate against other competitors around the world. The game's quick-fire action challenges can be played solo, in teams, or in competitive multi-player groups. Compete for the ultimate prize -- the chance to be listed in the official Guinness World Records book.

Publisher: Warner Bros
Videogames (Routledge Introductions to Media and Communications)
Price: $33.95 USD
James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Newman introduces: What is a videogame?; Why study videogames?; a brief history of videogames, from Pac-Man to Pokemon; the videogame industry; who plays videogames?; are videogames bad for you?; the narrative structure of videogames; and the future of videogames. Newman traces the battle for dominance among key players such as Atari, Nintendo and Sega, explains how new videogames are developed and produced, and outlines research into the effects of videogaming on players, challenging the popular notion that too much Playstation is bad for your health.
Author: James Newman
Publisher: Routledge
Modern Marvels - Video Games - Behind the Fun (History Channel)
Price: $24.95 USD
A fun-filled glimpse into the not so distant history of video games. Since inception, the gaming industry has been a driving force in computer technology and video games are one of today's dominant entertainment mediums. We'll talk to creators of many of the most popular games in an hour packed with thrilling visuals from the virtual world of video games.
Publisher: A&E HOME VIDEO
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